
A thought: it is not always a “good” game that should be posted, but sometimes a flawed game wrapped around a certain idea that deserves to be promulgated. Games I don’t think people will necessarily enjoy, but will make people want to create, or the idea should be simply be known.
May contain spoilers.
Nebulous Hero: Singapore-Mit GAMBIT Game Lab experimented in a similar concept with their game Afterland. The interesting thing about these games is that the designers don’t rely on altering the physical architecture of a level to progress the game, they only change what the player knows. This is a powerful, immersive technique when done correctly. How elegant to store the greater part of your game in the player’s mind, instead of anything so crude as material reconfiguration. Other things I liked: the massive teeth of the friends (a sly jab at player expectations), the music (fun, triumphant).
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